Project Overview

We design a new second-hand transaction app that can effectively promise high security of personal information and payment methods, provide convenience for searching item information, and provide flexibility to transact in physical sites by using a pin or a barcode.

Team

Yiwei Wu(me)

Junna Cao

Max Shi

Steven Cui

My Role

Lead UX designer

UX researcher

Case Study Presenter

Project Timeline

September - December 2021( 10 weeks)

Platform

Figma

Problem

As college students, we found that there are certain demands and supplies of second-hand items inside the UW students’ community. However,  most students can’t find a reliable‌ ‌and‌ ‌convenient‌ ‌trading‌ ‌platform ‌to‌ ‌trade‌ ‌used‌ ‌items.

Solution

Specialized used item trading platform for college students

  • Shop school-related items such as used textbooks

  • Secure transactions by enabling student ID registration

  • Save money and reduce waste during moving seasons

Buy/sell used items using student balance

  • A convenient way of using student balance

  • More flexible payment options

Convenient pick-up service on campus

  • Reduce shipping fees

  • More environmental friendly

And stay connected with your buyer/seller at any time!

User Research

We noticed that numerous college students expressed their anxiety when discussing the costs associated with their education, particularly when it comes to purchasing required textbooks and other materials

Method

To better understand our stakeholders, who are mainly University of Washington, Seattle students, we employed the following research methods

Competitive Analysis

Online Survey

In-person Interviews

Competitive Analysis

Where is our opportunity?

While there are numerous apps and websites for buying and selling used items, we aim to identify a specialized niche market for college students. To gain more insights and focus our search, we performed a competitive analysis of three of the most popular used item trading platforms: Facebook Marketplace, eBay, and UW Surplus.

Surveys

Find out users’ basic need and concerns

After the competitive analysis, we defined our research strategy and objectives. Understanding the college students and faculty's need for selling and purchasing school-related used items is our goal.

Thus, we built an online survey and shared it among students and faculties in the University of Washington, Seattle. In just a few days, we received over 50 submissions.

Following is a summary our findings:

Interviews

After receiving enough feedbacks from surveys, we conducted 5 user interviews to build new personas and to inform the design. Together with the team, we prepared an interview script with 10 questions, focusing on users’ intention on buying used items, frequency of buying used items, and their pain points relating to the whole experience.

The main insights

Theme 1: User Targeted 👤

Theme 2: Community Targeted 🏠

Personas

Based on the insights from the survey and interview results, we created 2 personas for each of our user segments. We used these personas whenever we wanted to step out of ourselves and reconsider our initial ideas.

Hierarchy Task Structure Model (HTI)

Before starting prototype, we created the basic Hierarchy Task Model for understanding the workflow of our app.

Starting From Paper Sketch✏️

Low-Fidelity Prototyping

Mid-Fidelity Prototyping

Based on the Lo-Fi Prototype, we drafted out the Mid-Fi Prototype with a clear flow direction for each function on the bottom navigation.

1. Main flow for buying an item from home page.

2. Main flow for messaging a follower/viewing follower’s status.

3. Main flow for viewing the user’s profile page.

4. Main flow for selling an item.

The paper sketch helped us to have a basic understanding of the main flow of our shopping app. We also confirmed the four main buttons we want to set up for the navigation bar: Home, Messaging, Selling, and Profile.

Improvements through user testing

Based on user testing results, we recreated the Category label by inserting them in the middle of the page (1) and displaying items under the category directly underneath (2).


This help the users have access to the products in one step instead of two.

1. Category Page Redesign

2. Adding contact information of the seller and adjusting UI’s location

We changed the location of the shopping cart and wish list for better usability. (1, 3)

Also, the seller’s contact info being included if buyers want to contact the seller in the first place. (2)

The Final Product

You can visit the final prototype in Figma by clicking here!

⬇️Here is a short 1:40 minutes video for guiding through the entire user flow.

Conclusion & Reflection

This is our first team UX project and all of us started with zero experience. We are grateful for every team member’s contribution to this amazing app here are a few points we want to think about:

  1. Ubiquitous: Since this is a class project we did for the University of Washington, we focused most of our user research and even design interface on UW. However, what should we do if the client is from another institution? We should consider the design elements to be more universal if we are going to redesign the project.

  2. User testing: Due to time limitations, we only performed one round of user testing. Because of user testing, we can find out the problems and enhance the user experinece. 

  3. Accessibility: We need to think about the inclusive design part to make the product more accessible.

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